Olvin
Antivan Wayfarer
Rogue 1
Communication 2 (bargaining, persuasion)
Constitution 2
Cunning 1 (evaluation)
Dexterity 3
Magic 0
Perception 1
Strength 2
Willpower 0
Defense: 13
Armor: 4
Speed 13
HP 30
Weapon groups: Brawling, Light blades, Bows, Staves
Armor: 4
Speed 13
HP 30
Weapon groups: Brawling, Light blades, Bows, Staves
Backstab: You can infict extra damage with a melee attack if you can strike an opponent from an unexpected direction. You must approach your opponent with a move action and win an opposed test of your Dexterity (stealth) vs. your target’s Perception (seeing). If you win the test, you can use your major action this round to backstab him. This is a melee attack with a +2 bonus to the attack roll that inficts +1d6 extra damage. You cannot backstab an enemy that you begin your turn adjacent to.
Rogue’s armor: You are at home in leather armor. You can ignore the Armor Penalty of leather armor altogether. It affects neither your Speed nor your Dexterity.
Talents:
Thievery novice: What’s yours is yours and what’s theirs is yours too. You don’t let locks stand in your way. If you fail a Dexterity (lockpicking) test, you can re-roll it, but you must keep the results of the second roll.
Language: Speak and read Trade Tongue and Antivan.
Gear:
Backpack
Traveler’s garb
Waterskin
Longbow (k6+4)
Shortsword (k6+4)
125 silver pieces
2x quiver
Heavy leather
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