piątek, 30 maja 2014

D&D 3.5: Olorae Fey-Branche

Olorae Fey-Branche
Neutral Good
Init +4; Senses: Listen +4, Spot +5

DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 14
Fort +1, Ref +6, Will +3

OFFENSE
Speed 30 ft.
Melee masterwork rapier +3 (1d6+1/18-20x2)
Ranged light crossbow +5 (1d8/19-20x2)

STATISTICS
Str 12, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Feats: Lightning Reflexes
Skills: Disable Device +9(5), Hide +9(5), Listen +4(2), Move Silently +9(5), Open Lock +9(5), Search +8(5), Spot +5(3), Tumble +9(5)
Languages Common, Elven, Undercommon
SQ: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects, Darkvision 60 feet, +2 racial bonus on Will saves against spells and spell-like effects, spell-like abilities: 1/day - dancing lights, daze, touch of fatigue. Caster level equals the lesser drow's class levels, Light Blindness, Sneak attack +1d6, steal spell (0 or 1st), trapfinding, Detect Magic 2/per day, spellgrace +1, steal spell effect

Combat Gear: masterwork chain shirt, masterwork rapier, light crossbow, quiver, 50ft rope, flint and steel, waterskin, backpack, 4x acid flask, 2 GP

czwartek, 29 maja 2014

D&D 3.5: Vahtris

Vahtris
Lesser Aasimar Favored Soul of Lathander 2
Lawful Good
Init +1; Senses: Listen +5, Spot +5

DEFENSE
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 19
Fort +5, Ref +6, Will +6

OFFENSE
Speed 20 ft.
Melee heavy mace +3 (1d8+2/x2)
Ranged light crossbow +2 (1d8/19-20x2)

STATISTICS
Str 14, Dex 12, Con 14, Int 12, Wis 16, Cha 16
Feats: Lightning Reflexes
Skills: Concetration +6(4), Diplomacy +8(5), Heal +7(4), Listen +5, Spellcraft +3(2), Spot +5
Languages Common, Celestial
SQ: Light once per day, Acid, cold & electricity resistance 5, Darkvision (see 60 feet in pitch-dark), Native outsider

Favored Soul Spells Known (CL 1st)
0 level(5 per day): detect poison, read magic, detect magic, purify food and drink, light
1 level(4 per day): cure light woundsblesscomprehend languages

Combat Gear: masterwork breastplate, heavy mace, light crossbow, light wooden shield, quiver, 50ft rope, flint and steel, waterskin, backpack, 23 GP

środa, 28 maja 2014

D&D 3.5: Evangeline

Evangeline
Human Wizard 2
Neutral Good
Init +2; Senses: Listen +0, Spot +0

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14
Fort +2, Ref +2, Will +5

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6-1/x2)
Ranged light crossbow +3 (1d8/19-20x2)

STATISTICS
Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Feats: Iron Will, Toughness, Scribe Scroll
Skills: Appraise +7, Concetration +7(5), Decipher Script +6(2), Knowledge (arcana) +9(5), Knowledge (dungeoneering) +6(2), Knowledge (geography) +9(5), Knowledge (nature) +9(5), Knowledge (planes) +9(5), Spellcraft +9(5)
Languages Common, Abyssal, Draconic, Infernal, Undercommon
SQ: Summon Familiar(raven)

Wizard Spells Known (CL 1st, prepared*)
0 level(4 per day): Resistance, Acid Splash, Detect Poison, Detect Magic*, Read Magic*, Daze, Dancing Lights*, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1 level(3 per day): Shield*, Mage ArmorIdentifyBurning Hands*, Color Spray*, Magic MissileEnlarge Person

Combat Gear: spellbook, quartrstaff, light crossbow, quiver, 50ft rope, flint and steel, waterskin, backpack, 4x sunrod, 6x acid flask, 456 GP

wtorek, 27 maja 2014

D&D 3.5: Lormeril

Lormeril
Half-elf Duskblade 2
Neutral Good
Init +2; Senses: Listen +1, Spot +1

DEFENSE
AC 17, touch 12, flat-footed 12 (+4 armor, +2 Dex, +1 shield)
hp 18
Fort +5, Ref +2, Will +3

OFFENSE
Speed 30 ft.
Melee masterwork longsword +7 (1d8+3/19-20x2)
Ranged shortbow +4 (1d6/x3)

STATISTICS
Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Feats: Weapon Focus (Longsword), Combat Casting
Skills: Concetration +6(4), Diplomacy +2, Gather Information +2, Knowledge (arcana) +7(5), Knowledge (history) +4(2), Knowledge (religion) +4(2), Listen +1, Search +3, Sense Motive +2(2), Spellcraft +7(5), Spot +1
Languages Common, Elven, Giant
SQ: Immune to magical sleep, +2 racial bonus on saves vs. enchantments, Low-light vision, Arcane attunement, armored mage (light)

Duskblade Spells Known (CL 1st)
Spell-like abilities(5 per day): dancing lights, detect magic, flare, ghost sound, read magic
0 level(4 per day): acid splash, ray of frost, touch of fatigue, disrupt undead
1 level(4 per day): ray of enfeeblementshocking graspblade of blood

Combat Gear: masterwork chain shirt, masterwork longsword, shortbow, quiver, 50ft rope, 2x torch, flint and steel, waterskin, backpack, 5x acid flask, 2 GP, 4x sunrod